Sunday, August 31, 2008

Little Big Planet Pre-order

On The Playstation Blog, It was announced that Little Big Planet with come with some goodies if you preorder the game.

Stay tuned for much more detail on which retailer will have what pre-order item and when to go to your favorite retailer to reserve your copy.

Here’s the master list:

The Official “LittleBigPlanet Creator” MiniGuide by Brady Games - This exclusive digital guide is a primer for LittleBIGPlanet’s CREATE tools and provides users with a quick tutorial to begin developing their own levels.”

2005_Brady_Logo_BLK

LittleBigStickerBook - For those of you who love to customize - this item is for you! This exclusive sticker book contains some of our favorite LBP imagery for you to apply your own ‘mash-up’ to your favorite possessions. Or take something else you own and make it your favorite!

LBP - Sticker book mock-up

LittleBigPouch - Keep your LBP game safe and protected from the elements with this exclusive burlap pouch. Its so unique and stylish, it would make a SackMother proud.

LBP pouch


Exclusive Nariko SackGirl
- SackBoy’s beware! Nariko SackGirl has been known to keep other SackBoys (and SackGirls) in check. This exclusive downloadable costume features our favorite heroine on the PS3.

LBP - Heavenly Sword Render

Exclusive Kratos SackBoy - Nuff’ said. Yes…the forum rumors were true - but the biggest question remains “why didn’t this guy smile?” Seriously, this is another exclusive downloadable costume that will elevate your SackBoy status to godlike proportions.

LBP - God of War Render

Tuesday, August 19, 2008

got my ps3

hey guys I got my ps3 with mgs4 in a bundle. I'm looking for friends and people to play metal gear online with so if you want to add me my PSN is lambofield. Just comment with your psn below and I'll add you.

P.S. I cant play the MGS4 story mode yet because i havent beaten mgs3 yet but im about half way through.

Monday, August 4, 2008

Hey guys, i'm getting a ......

Just thought I'd let all my loyal readers/viewers know that I will be getting a PS3 within the next 40-50 days! I would really like to hear what you like about the ps3 and what you think of features such as online among other things.

I would also like to hear your thoughts and opinions on Metal Gear Solid 4 since I'm pretty sure that will be my first game. I would also like to learn more about how MGO, or Metal Gear Online works. Just email me at lambofield_961@hotmail.com or just shout out in the comment box below.

Tuesday, July 29, 2008

sorry again..

Sorry for the lack of posts lately but I've had company over the last couple days and I didn't have time to post. I will get back to posting tomorrow though


EDIT: turn out they're staying a little longer so it will be about 3 more days then I can FINALLY get back to posting.

Thursday, July 24, 2008

MAG: Massive Action Game

This game was shown at the end of Sony's E3 press conference which is turning out to be the most ambitious online title ever. MAG will support online for up to 256 players!!!!! Yes 256 players!!! Each side is split into 8 man teams that will amount to 128 per side. This game is being developed by the same team that developed SOCOM and its online component so I have good hopes for this game. This game is also a PS3 exclusive.

Wednesday, July 23, 2008

interview with makers of Wii motion plus

This is an interview with the creators or Wii Motion Plus.

Next spring, over two years after the launch of the Wii, we'll finally get 1:1 motion control. Those sublte movements that have previously caused the system to freak out will be possible. We caught up with InvenSense, maker of the Wii Motion Plus technology, to find out more about the device. Some of the following interview gets fairly technical, so it might be helpful to check out InvenSense's informational video comparing accelerometers and gyroscopes before you keep reading, to get a general idea of how the new chipset works.




We're gonna need a bigger condom.

IGN: So tell us a little about what you did with the Wii Motion Plus.

Joe Virginia, VP of Wireless Business and Corporate Communications for InvenSense: What we're doing is, in combination with the sensor bar and the three axis accelerometer that is available within the current Wii Remote, we're now introducing MEMS gyroscope capability. And what that allows you is, rather than just having up/down, left/right, back/forth motion, you now have the ability to do rotational movements within each of those X, Y, and Z axis. So if you imagine you had extended straight out and twisted your hand, now you have the ability to measure rotational force. Did you have an opportunity to use the Wii Motion Plus attachment?

IGN: Yes, I got to play the sword fighting game in Wii Sports Resort.

Virginia: Great, so you had the opportunity to swing the sword above your head, behind your head, thrust right, thrust forward. All of those types of motions in the past weren't possible, but this is the gyroscope capability, combined with the accelerometer and the sensor bar within the Wii remote system that bring a new level of gameplay. There were several other things. Maybe not as cool of a game, but I'm looking at it from a motions sensing perspective, do you remember the jet ski demonstration? If you notice how [Reggie Fils-Aime] was using the throttle in the jet ski application where you had to move left and right and move through the course. The throttling really showed rotational movement that has never been able to be tracked before by the Wii Remote controller. So that was another area where rotational force was used.

So the multi axis gyroscope provides new capabilities to game developers. Now there's where the line is drawn. We provide the capability as a motions sensing provider and the game developer takes that and says "Okay what can we do with this new capability?" If you can measure six degrees of freedom in free space, a game developer has enormous opportunities. As you saw in Wii Sports Resort, the ability to control the angle of a disc flying through space, sword fighting. We can envision things in the future like golf swings. There's a very, very fast rotational time. The kind of specification we're looking at in response is between 500 and 2,000 degrees per second. So a very, very fast response, such as for golf swings or sword motions. So all we do is provide the capabilities and enable that, but that's where we stop and the game developers take over.


IGN: So what's the story behind your partnership with Nintendo? Who approached whom?

Virginia: Well, I can't get into the details of how all that began. All I'm permitted to say is that both companies were leaders in their respective fields, and the partnership just made sense. You've got the motion sensing leader in gaming understanding that a company called InvenSense makes a low cost, high performance gyroscope product with the ability to mass produce.

Monday, July 21, 2008

Wii Sports Resort

This is an article about Wii sports Resort.

Ever since we first played with the Wii remote and swung a virtual tennis racket or hit a virtual baseball, we threw out terminology like 1:1 control ratios and real-time manipulation. But the Wii remote never quite delivered on the promise it first showed, namely because the built-in accelerometers worked well with big, grandiose movements, but lacked the measuring accuracy to gauge and realistically translate the subtler motions. As a result, you could effortlessly swing your on-screen baseball bat in a big, arching motion, but you couldn't, say, swing a virtual sword with any sense that you had a great detail of accurate control over the action. The good news is that Nintendo is on the threshold of changing all of that once and for all thanks in whole to a little attachment that plugs into the bottom of your Wii remote. It's been coined MotionPlus, but we prefer to think of it as an integral ingredient -- that little something that's been missing from the Wii remote all along.

MotionPlus will come bundled with Nintendo's newly announced WIi Sports Resort, which ships next spring. No price point has been announced. The Big N pulled back the curtain on three games featured in the soon-to-be-gatrillion-seller, including Power Cruising (racing a jet ski a la Wave Race), Disc Dog, in which you throw a frisbee to a canine, and Sword Play, a sword-dueling component that has us excited for the future of the Zelda franchise. In short, MotionPlus is no joke and it's going to dramatically change the way Wii games are played. As an aside, Shigeru Miyamoto has already hinted that MotionPlus may be packed with all Wii remotes in the future.


Think about some key Wii games currently available. Everything from Wii Sports tennis and boxing to Tiger Woods PGA Tour and Star Wars. You can't accurately add topspin or slice to a ball in tennis because the Wii remote can't translate your subtle wrist twists. You can't swing a lightsaber around in Star Wars for the same reason. And while golf games have always seemed perfect for Nintendo's console, developers have struggled to recreate a true swing without trickery or defects.

In Wii Sports Resort's Disc Golf, your only goal is to grasp a frisbee and hurl it into the air so that your Mii-like dog can run forward and catch it. The closer your frisbee soars to a virtual target on the field, the more points you get. It's so ridiculously simple and yet it's also a great deal of fun because the controls work so well. As you grip the frisbee, you can twist your wrist left and right, up or down, and you can do so slowly or quickly, and your on-screen Mii will do the same, closely mimicking your every movement. It works. Really. And because it works so well, it's fun. You can add very subtle movements to your throws and the frisbee will react accordingly. You really feel like you're in control. That a few extra accelerometers could make such a difference is almost comical, but it's true.

Swordplay seems to be Wii's holy grail and everyone in the industry has looked at either Nintendo or LucasArts to make good on the potential. But in the past, the accuracy just hasn't been there and so we've been left with games that use waggle and yet don't even approach 1:1 movement. Sword Play in Wii Sports Resort, though, is on the right track. You and a friend duel in a small arena in a best of three competition. If you knock your opponent off the ledge and into the water below, you win a round. And if you both win a round, you'll go to sudden death, where the battlefield shrinks to a tiny platform. Now, you won't be able to control the movement of your character -- that's all handled by the game -- but you will be able block (by holding the B-trigger) and slash by making motions with your remote. Again, it's fairly straightforward but it works, feels good, and most importantly, it's fun.

Nintendo suggested that you grip the Wii remote with both hands, the top able to press and depress the B-Trigger, when playing. You quickly learn that there's a lot of strategy to the duels. We held strong to a guarded approach in which we blocked our opponent's advances and then knocked them in the head with a single blow before shielding ourselves again. A method both devastating and humiliating to our adversaries. And since the controller actually factors in the speed of your swing, when you clock somebody, you really whack them, a truth that is all the more embarrassing for those who take a good head cracking. We're looking at you, Craig Harris. The accuracy is good enough that in pre-matches, you can actually sharpen up an oversized pencil if you swing correctly.

And finally, Wave Race with Miis. Or, we mean, "Power Cruising" with a "water scooter." What? Anyway, like the two aforementioned games, we walked away very impressed. First of all, the water graphics in the mode show realistic physics and pretty transparencies, which makes us wish that Nintendo would just make a legitimate Wave Race title. And after playing Power Cruising, the potential for such a racer is limitless. The control feels very good. This is the only game in the E3 demo that used the nunchuk. Plug it in and hold both controllers in front of you as though they comprised the top half of a virtual steering wheel. Turn them both to the left and you'll swing your "water scooter" (jet ski) to the left. To the right and you'll veer off to the right. We noticed right off the bat that our jet ski was very responsive, tilting quickly and accurately to our subtle movement. And a very interesting turn of events, literally, you can even rev up your gas simply by making a revving motion with your Wii remote. It works beautifully.

Wii Sports Resort is already shaping up to be an excellent addition to the WIi library. More importantly, it has with three simple mini-game-style offerings proved that Nintendo's add-on is a resounding success. Only good things can come of it. And frankly, I can't wait to see what lies ahead.