Sunday, June 29, 2008

Warioland shake screens

Those cousins that I told you about yesterday are back today so ill just post 3 screens from the newly announced Wii game warioland shake. Sorry for the lame post but im have even less time today than yesterday.





























Saturday, June 28, 2008

Mario party ds impressions

Im running very low on time today so ill have to make this post shorter than usual.

Today my youngish cousins (11 and 8 years of age) came to visit us and they both have a nintendo ds and one of them just bought mario party ds so we played alot of multiplayer. I am just giving my mulyiplayer impressions after a hour or two playing his copy.

First, if you have a ds and so do your friends I HIGHLY recommend picking this one up. With download play you can play four player off of one game although we only did 3 player with 1 COM. Most of the minigames are very fun and this is a very wide variety. Anything you can do in multicard you can do in single-card mode. The graphics arent revolutionary but they are VERY good for the ds. There is a total of 74 minigames which is an incredible amount for the ds. The controls are very good most of the time. There were 2 of the games that I played that were my favorites but remember i didnt get to play all of the games.

1. Its called soap surfers or something like that. it a free-for-all game in which everyone is in a sink surfing on a bar of soap and you are trying to knock each other out by slamming each other out or the sink.

2. Its called camera shy. You are in a type of crop circle and you all have a camera. The idea is to get a pic of the other 3 people without them geting a picture of you. This turns into a fun hide and seek type game. Once you take a picture you have to wait a couple of seconds for the camera to recharge. The characters jump and do funny things when you take the pictures and at the end you get to see the winners pictures which is suprisingly funny.

Video of camera shy here

Video of soap surfers here

Also if you put the COMs on expert level in this game they are actually hard to beat which is good.

My recommendation, if you have friends or relatives with ds's and/or like mario party type games i highly suggets picking this one up.

Friday, June 27, 2008

Very funny yet somewhat baised game reviews

I know this site that I have been visiting for half a year that does very funny yet somewhat biased game reviews. The site is here and I suggest watching a few of the reviews. He does one every Wednesday and I have watched every single one. His most recent review is on Metal Gear Solid 4: Guns of the Patriots.

Thursday, June 26, 2008

Mega man 9 is set for Wiiware???

Last week filed Mega Man 9 with Australia's version of the ERSB. It is going to be a Wiiware game and they are going with a more NES- style graphic theme with a personally think is a good thing. I haven't really personally enjoyed many of the 3d mega mans that have been recently released. The following baddies have been confirmed.

  • Magma Man
  • Galaxy Man
  • Jewel Man
  • Concrete Man
  • Hornet Man
  • Plug Man
  • Tornado Man
  • Splash WOMAN (although this isn't confirmed, yet)

I am trying to get some screens of the game and I will post them if I can find some.

Wednesday, June 25, 2008

Guitar Hero World Tour


This is an interview with Vicarious Visons CEO, Karthik Bala, about the Wii version of Guitar Hero World tour

Last year, Activision debuted Guitar Hero III: Legends of Rock, developed by Vicarious Visions, for Wii. The title -- the only in the Guitar Hero franchise to remain in the top 10 best-selling games list of May, according to NPD data -- has quickly become one of the greatest third-party success stories on Wii, amassing domestic sales beyond two million units. If ever there was any doubt about whether or not Wii owners wanted the music series, GHIII obliterated those doubts. Now, Activision and Vicarious Visions are hard at work on the official sequel, an ambitious undertaking that strives to outdo Rock Band in every regard. It's called Guitar Hero World Tour, it comes not only with a guitar, but a microphone and drum set, too. And there's a music mixer program. And downloadable content. And online multiplayer. Guess what? The Wii version includes it all. We chatted with Vicarious Visions' CEO, Karthik Bala, about bringing the groundbreaking title to Wii. If you've been anticipating this game, keep reading -- you're going to be blown away.

IGN: Wii owners lapped up Guitar Hero III. It's quickly becoming the best-selling version of the game. Explain for those still unaware the biggest differences between GHIII and the upcoming World Tour?

Karthik Bala: Wow, where to begin. Guitar Hero III: Legends of Rock was the first Guitar Hero game on Wii. Many people have said that it has set a standard for music games on the Wii platform. It also had full online play – the first third-party Wi-Fi Connection game on Wii.

For us, it was really a strong foundation to build from and improve upon in almost every way. Guitar Hero World Tour adds drums and a microphone, in addition to some great innovations on the guitar. On the software side, we have robust character customization, online play with up to eight players (including Band Vs Band online), downloadable songs and the ground breaking Music Studio, in which players can create their own tunes and share them with other Wii players via GHTunes. It's all there on the Wii.

IGN: Sounds great. What kind of music tracks are featured in the game?

Karthik: I'm really psyched about the set list. Guitar Hero World Tour features over 85 songs, all of which are master tracks. We've got Sublime's "Santeria, Billy Idol's "Rebel Yell," and the Foo Fighters' "Everlong" just to name a few, plus a huge assortment of others from rock megastars like Van Halen, The Eagles, and Linkin Park.

IGN: The song mixing feature, Music Studio, looks really extensive on the 360 and PlayStation 3. How close will that feature carry over to the Wii version?

Karthik: The Music Studio is really cool. It allows players to create their own note charts for guitars and drums. They can record it in real-time or go into the advanced recording features and layout the notes and edit/modify as needed to create a masterpiece.

Just like YouTube, we expect fans to create amazing songs that everyone else can download and play! We're really looking forward to seeing what people create. Who knows, it may even break out new garage bands into the mainstream!

The Wii version will be very similar to the PS3/360 version, but the content sharing can only be traded within the Wii community.


IGN: You've announced in-game downloadable content for the Wii. Not even Nintendo has done in-game downloadable content yet, so how did you end up being the first disc-based game to feature it? How will it work with the Wii's limited internal memory? Will you be able to use SD cards?

This is not a Wii screenshot, but the Wii version should be very close to this

Karthik: DLC is something we've been looking at since GHIII. It was the most requested feature by Wii players and the team has really worked hard to deliver on this promise. I know there has been detractors who say the Wii can't do DLC for various technical reasons – and they are dead wrong. The system is quite capable.

The guys at VV are really passionate about Nintendo's platforms. We really try to push the limits of the hardware and deliver to Wii and DS gamers what they deserve. Yes, the Wii has limited storage and it has taken longer than we anticipated getting this feature fully working. But it works and it's cool.

GHWT Wii has an in-game Music Store, which allows players to preview, purchase and download new songs as we release them online. Players can purchase songs using their Wii Points. It's really easy. You can download to the Wii System Memory or store songs on an SD Card, called the "Rock Archive."

We have a new feature called "create-a-set list". So when you want to play songs you have purchased, you just make a custom set list of songs you wish to play from the Rock Archive, pick a venue and play!

If you accidentally delete a song, or don't have an SD Card and have run out of room in the Wii system memory, you can always re-download the song for free.



IGN: Outside of the downloadable content, will there be any online multiplayer like in Guitar Hero 3?

Karthik: Heck yeah! The guys here have a lot of experience with Nintendo's Wi-Fi Connection service. Tony Hawk's American Sk8land for DS was our first online title on Nintendo's system (and the first Nintendo third party online title back in 2005). We figured, if the DS could do some amazing things online, the Wii should be able to top that!

GHIII was two-player online and we were really surprised at the number of online Wii players. Believe it or not, the number of active online GHIII Wii players is almost equal to Xbox 360. So, there's a really active Wii online community.

With the introduction of the new instruments, we can do eight players online – and still maintain a high quality experience. Players can go head-to-head (such as two vs two, three vs three or Band vs Band), play cooperatively or play the career mode online.

IGN: Rock Band will be available for the Wii several months before World Tour, will you support the drum kit and microphone from that game?

Karthik: Our instruments follow Nintendo's Wii remote wireless standard. So the guitar and drums work by plugging the Wii remote into the instrument. So unfortunately the game won't support any instrument that doesn't follow Nintendo's standard. The microphone however is a wired USB microphone (also Nintendo's recommended approach), so any USB microphone will work.

IGN: Will Guitar Hero World Tour be compatible with the guitar that was sold with Guitar Hero III: Legends of Rock?

Karthik: Yes, absolutely! Anyone who bought the Les Paul guitar (with GHIII Wii or the upcoming GH Aerosmith Wii) can use them in Guitar Hero World Tour.

IGN: Any chance we might see some connectivity with the DS? You've got the Guitar Grip peripheral, it'd be cool to get handheld gamers jamming with the Wii gamers.

Karthik: That's a great question and something we may explore adown the line, but we've got our hands a bit full at the moment. ☺

IGN: The Wii version of GHIII has sold through the roof. Will you be doing anything exclusive for the Wii build of World Tour?

Karthik: A dedicated team at VV is building the game for the Wii, in parallel with Neversoft's efforts on PS3 & 360, o a lot of the features you will see are being built in a Wii specific way. In addition to that, we're doing some Wii exclusive stuff we can't talk about just yet.

IGN: What exactly is included accessory wise in the World Tour package?

Karthik: Well, there's the new guitar – which has a couple of major new features and a lot of subtle improvements over last year's design. The velocity sensing drums are kick butt. They can really take a brutal beating and hold up well. Plus they break down incredibly easily for storage (only two pieces), if you don't have the room to keep them set up in your living room all the time. The hardware guys at Red Octane are a bunch of geniuses. I'm constantly amazed at what they come up with and their attention to quality and detail. Then there's the USB microphone with a cool Guitar Hero logo on it. ☺ And don't forget the nifty stickers that come in the package!

IGN: Explain again what's wireless and what isn't.

Karthik: The guitars and drums are wireless using the Wii remote. Just plug them in and go. No messy cables, no interference and great response time. The microphone is a standard USB wired mic.

IGN: Okay -- we can't resist: will Guitar Hero World Tour feature stereo sound?

Karthik: Yes, yes it will! Actually, we've had to significantly upgrade the technology to handle many more simultaneous audio streams than we did in GHIII for the various instruments and vocals. When you add all the other things we're doing, we're pushing the Wii CPU very hard and maintaining a smooth 60 frames per second.



IGN: Do the PS3 or 360 versions of World Tour boast any features not included in the Wii build?

Karthik: Other than the obvious graphical differences, we've really tried to keep the Wii on close parity. The team has been working really hard to deliver a deep, rich experience for the Wii consumer. We're not copping out with a simple port.

IGN: Have you thought about licensing Nintendo music for Guitar Hero: World Tour? Imagine rock-style remixes of classic Mario tunes.

Karthik: This is another great idea we have discussed already, but right now there's nothing we can announce for Guitar Hero World Tour.

IGN: Wii owners are a finicky bunch. In your opinion, why should they be truly excited about World Tour on Wii?

Karthik: I don't know if they are finicky. I think they just want more good games outside of Nintendo first party. All I can tell you is that there's a really hard working team that's dedicated to building the standard setting music game on the Wii platform. We're a bunch of Nintendo fanboys who want to push what can be done on the Wii and debunk some of the myths about what the system can and can't do. It's been a real tough project so far because we're taking the hard road…so hopefully in the end folks will really enjoy what we've done.



I am EXTREMELY excited for this game as I am sure many of you are. This is looking to be a day 1 purchase for me.


Tuesday, June 24, 2008

Rock Band Wii edition review

This is IGN's review of Rockband Wii edition. Thought I would post this for the people who are on the edge of whether or not to shell out major cash for this game.

Mario vs. Bowser. Cloud vs. Sephiroth. Rock Band vs. Guitar Hero. There are many classic rivalries in videogames, and the battle between Electronic Arts and Activision's music games is becoming epic. Since Rock Band was released on the Xbox 360 and PlayStation 3 last November, most of us here at IGN have spent more time playing in bands than shredding alone in Guitar Hero. Rock Band does more, gets more of us in on the action, and looks better than the third entry in the guitar franchise. But the Wii has been a different story. Guitar Hero III has gone unchallenged on the system since October, and it's been very successful.

So Rock Band Wii has finally arrived, six months late and a port of the stripped-down PlayStation 2 version. That means a whole slew of features from the 360 and PS3 versions have been removed. There's no character creation, no world tour mode, no online multiplayer, and no downloadable content. What we do have is the first opportunity for four people to get together and play as a band in a videogame. It's still the best multiplayer music experience around, but we have to wonder: what took so long? As fun as playing in a band with three of your friends is, this bare bones edition feels a little underwhelming -- especially in the face of the recently announced Guitar Hero World Tour, which is promising to do everything Rock Band can't.

Instead of creating a band, traveling the world, and building your fan base, like in the other versions of Rock Band, here you play through the game's 60 plus songs linearly, just like Guitar Hero. Songs are divided into tiers of increasing difficulty, with four songs available in each group. Those four can be played through in any order, and when they've all been passed you'll move along to the next tier. There are also multiplayer versus modes for two players: Tug of War and Score Dual. These are played with two players locally using the same instruments.

When playing with band mates, everyone contributes to your score. Playing particular strings of notes perfectly will build your "overdrive" meter. Once it's full you can go into overdrive, which acts like Guitar Hero's star power. You can't fail a song when this is activated and you receive a sizeable point bonus until overdrive runs out. That bonus will soar even higher if you and your band mates activate overdrive at the same time. This feature can also be used to revive members who have failed out. All of this makes Rock Band a social experience that focuses on the group rather than the individual. Of course, there is also a solo mode if you decide to fire your band mates.

Visually, Rock Band Wii doesn't have much going for it. The band performances during a song are highly compressed, pre-rendered video. If you plan on picking up this game, you won't want to play it on an HD television. The fact that all customization has been removed means you won't get to see your created characters rocking out or your band name up in lights. This takes away a lot of the personality of Rock Band, so that it feels a little more generic. The audio also sounds like it's taken a hit for the Wii version. Songs appear to have been heavily compressed to fit on the disc, and the sound is a little muffled.

A high point for the Wii version is the improved drums. The new kit is much sturdier than the original that was sent out with the game's launch last November. The pads are quieter and the kick pedal will withstand more abuse. The D-pad on the Wii drum set is terrible, though. It feels like they tacked on the awful Xbox 360 D-pad and it's very difficult to navigate menus with it.

The guitar is the same Rock Band guitar we've all been hating for months. It's wireless and comes with a USB dongle to stick in the back of your Wii. Unfortunately, unlike the 360 and PS3 games, the far superior Guitar Hero III peripheral does not work with Rock Band Wii. The Rock Band guitar feels cheaper, the buttons aren't as responsive, and the extra five "solo" buttons high on the neck are pointless. In all my time playing Rock Band, I've never seen anyone use them. They don't affect gameplay at all, and they're spaced more closely together so that you have to adjust your playing style if you want to use them. Maybe the one cool thing about this guitar is the ability to switch effects when overdrive is activated, but this turns out to be more of a novelty than a selling point.

The Rock Band: Special Edition comes with a USB hub for connecting four instruments at once. Only one guitar comes in the box, but all of the instruments are also available seperately.

Now, despite all these issues, when you get your friends together for a Rock Band session you're still gonna have a lot of fun. The track list is great, the drums are really fun to play, the guitar parts are more forgiving than Guitar Hero -- this game will really make you feel like you're playing in a band. Having a full group instead of just two guitar players makes Rock Band a much better party/social experience than Guitar Hero III.

Closing Comments
Ultimately, it is disappointing that so many features were left out of the Wii version. I would understand if the Wii just couldn't handle it, but Guitar Hero World Tour seems to be figuring it out. If Activision delivers on that promise, it will seem like Rock Band completely dropped the ball with this Wii version. But as of this writing, Rock Band is the ultimate multiplayer music game. It's got great songs, an improved drum set, and will still be the life of the party.

6.0 Presentation
A bare bones edition of the Rock Band we all know and love. The core experience is here, but a lot of the meat has been removed.
7.0 Graphics
With no character creation, much of the personality has been sucked out. Band performances are all pre-rendered video, and the package looks kind of generic.
8.0 Sound
The song selection is awesome. But the audio has been heavily compressed and doesn't sound as brilliant as it should.
8.0 Gameplay
This is the first game to make you feel like you're really playing in a band. The drums, in particular, are a heck of a lot of fun to play. But it's a more straight forward experience on Wii.
7.5 Lasting Appeal
As fun as playing in a band is, you're bound to get sick of the track list eventually. The upcoming track pack will help, but it's also missing the lenghty World Tour mode.

7.9

OVERALL
(out of 10 / not an average)


I, personally, am going to skip this one and save my hard earned cash for Guitar Hero: World Tour for the Wii. This time the Wii version is not getting the short end of the stick when it comes to the nex-gen console versions. From downloadable content, the extremely deep music creator, character and band creator, the Wii is going to have it all.

I will be doing an article covering Guitar Hero: World Tour tomorrow so if you are as pumped as I am for this game be sure to come back here tomorrow for the full blown article.

Monday, June 23, 2008

The thing that Nintendo should have fixed a long time ago..

As most of you probably know, the wii has NO actual hard drive. It only has 512mb of flash memory which is an insanely small amount. Considering that Nintendo recently launched their new Wiiware service you would think they would have released something to store these games on. But no, there is barely enough memory to store 5 or 6 wiiware games if that was all you had on your Wii. Couple this with Virtual console games, Game channels such as the Mario kart or Wii fit Channel, and games saves this equals 1 heck or a problem. We as customers are now being forced to delete our older downloaded games to make room for new ones, appropriately referred to as, "cleaning the fridge." Sure, I mean you can put them on an sd card or just redownload them later, but we shouldnt have to do this. It would be fine if you could play the games directly off of the SD card then I would be fine with that but you have to move the games back to the Wii just to play them. Nintendo, this is one problem that needs to be fixed immediately.

Sunday, June 22, 2008

Rewards1 guide to free stuff, free PSN cards, Free wii points etc




Yeah, I know how you feel. You need those 2000 Wii points to buy that sweet Wiiware game. Or you just desperately want to download that sweet RPG from the Virtual Console that you never got to play. Well I can show you my way to get FREE, yes FREE wii points with just a little effort. BTW you can also get Free gaming systems, free microsoft points, free video games, free xbox live memberships, etc



First you have to get an account at rewards1. Just click on this link to go to the Rewards1 website and make an account. I recommend making a new spam email such as yahoo or gmail to use just for offers and to keep the nasty spam away from your real email. Make sure that you use all your REAL info when you make your account so they can send you your prize.

Next you click on available offers. I suggest doing free offers so you don't pay anything but alot of people do the cellphone offers too. Most offer only take a couple of minutes to complete if you have a fake email and address. You can use the address of a Walmart or something if you need a address to use. Then you just complete some offers and you will get your Wii points card. Remember that 1 point equals 1 dollar. It only takes 20 points so you could have them in a few days depending on how hard you work.



In closing, there are a few things i would like to say. 1: You can also get almost anything of Amazon or Ebay though this site.

2. If you need help just email me at lambofield_961@hotmail.com

3. If you order anything that is in the form of a code such as wii points they just email you the code so you can get it much faster.

I hope you guys can use this to get your free wii points, free microsoft points, or whatever else you want off of this site.

And if you think this is fake do you think I would have wasted 20 minutes of my time typing this up and getting the pictures? No if you dont believe this works just email me and ill be able to show you more proof.

Lambofield961

Saturday, June 21, 2008

First blog post, blog info etc...

Ok this is my first post on this blog just to get this thing up and running. Even though this blog has Wii in the title does not mean that its the only thing I will post about here. I will post about all different types of gaming and anything else I think is interesting such as videos, guides, news, and anything else I think is interesting. At this time I do own a Nintendo Wii, Nintendo DS, and I hope to get a PS3 very soon.