Sunday, August 31, 2008

Little Big Planet Pre-order

On The Playstation Blog, It was announced that Little Big Planet with come with some goodies if you preorder the game.

Stay tuned for much more detail on which retailer will have what pre-order item and when to go to your favorite retailer to reserve your copy.

Here’s the master list:

The Official “LittleBigPlanet Creator” MiniGuide by Brady Games - This exclusive digital guide is a primer for LittleBIGPlanet’s CREATE tools and provides users with a quick tutorial to begin developing their own levels.”

2005_Brady_Logo_BLK

LittleBigStickerBook - For those of you who love to customize - this item is for you! This exclusive sticker book contains some of our favorite LBP imagery for you to apply your own ‘mash-up’ to your favorite possessions. Or take something else you own and make it your favorite!

LBP - Sticker book mock-up

LittleBigPouch - Keep your LBP game safe and protected from the elements with this exclusive burlap pouch. Its so unique and stylish, it would make a SackMother proud.

LBP pouch


Exclusive Nariko SackGirl
- SackBoy’s beware! Nariko SackGirl has been known to keep other SackBoys (and SackGirls) in check. This exclusive downloadable costume features our favorite heroine on the PS3.

LBP - Heavenly Sword Render

Exclusive Kratos SackBoy - Nuff’ said. Yes…the forum rumors were true - but the biggest question remains “why didn’t this guy smile?” Seriously, this is another exclusive downloadable costume that will elevate your SackBoy status to godlike proportions.

LBP - God of War Render

Tuesday, August 19, 2008

got my ps3

hey guys I got my ps3 with mgs4 in a bundle. I'm looking for friends and people to play metal gear online with so if you want to add me my PSN is lambofield. Just comment with your psn below and I'll add you.

P.S. I cant play the MGS4 story mode yet because i havent beaten mgs3 yet but im about half way through.

Monday, August 4, 2008

Hey guys, i'm getting a ......

Just thought I'd let all my loyal readers/viewers know that I will be getting a PS3 within the next 40-50 days! I would really like to hear what you like about the ps3 and what you think of features such as online among other things.

I would also like to hear your thoughts and opinions on Metal Gear Solid 4 since I'm pretty sure that will be my first game. I would also like to learn more about how MGO, or Metal Gear Online works. Just email me at lambofield_961@hotmail.com or just shout out in the comment box below.

Tuesday, July 29, 2008

sorry again..

Sorry for the lack of posts lately but I've had company over the last couple days and I didn't have time to post. I will get back to posting tomorrow though


EDIT: turn out they're staying a little longer so it will be about 3 more days then I can FINALLY get back to posting.

Thursday, July 24, 2008

MAG: Massive Action Game

This game was shown at the end of Sony's E3 press conference which is turning out to be the most ambitious online title ever. MAG will support online for up to 256 players!!!!! Yes 256 players!!! Each side is split into 8 man teams that will amount to 128 per side. This game is being developed by the same team that developed SOCOM and its online component so I have good hopes for this game. This game is also a PS3 exclusive.

Wednesday, July 23, 2008

interview with makers of Wii motion plus

This is an interview with the creators or Wii Motion Plus.

Next spring, over two years after the launch of the Wii, we'll finally get 1:1 motion control. Those sublte movements that have previously caused the system to freak out will be possible. We caught up with InvenSense, maker of the Wii Motion Plus technology, to find out more about the device. Some of the following interview gets fairly technical, so it might be helpful to check out InvenSense's informational video comparing accelerometers and gyroscopes before you keep reading, to get a general idea of how the new chipset works.




We're gonna need a bigger condom.

IGN: So tell us a little about what you did with the Wii Motion Plus.

Joe Virginia, VP of Wireless Business and Corporate Communications for InvenSense: What we're doing is, in combination with the sensor bar and the three axis accelerometer that is available within the current Wii Remote, we're now introducing MEMS gyroscope capability. And what that allows you is, rather than just having up/down, left/right, back/forth motion, you now have the ability to do rotational movements within each of those X, Y, and Z axis. So if you imagine you had extended straight out and twisted your hand, now you have the ability to measure rotational force. Did you have an opportunity to use the Wii Motion Plus attachment?

IGN: Yes, I got to play the sword fighting game in Wii Sports Resort.

Virginia: Great, so you had the opportunity to swing the sword above your head, behind your head, thrust right, thrust forward. All of those types of motions in the past weren't possible, but this is the gyroscope capability, combined with the accelerometer and the sensor bar within the Wii remote system that bring a new level of gameplay. There were several other things. Maybe not as cool of a game, but I'm looking at it from a motions sensing perspective, do you remember the jet ski demonstration? If you notice how [Reggie Fils-Aime] was using the throttle in the jet ski application where you had to move left and right and move through the course. The throttling really showed rotational movement that has never been able to be tracked before by the Wii Remote controller. So that was another area where rotational force was used.

So the multi axis gyroscope provides new capabilities to game developers. Now there's where the line is drawn. We provide the capability as a motions sensing provider and the game developer takes that and says "Okay what can we do with this new capability?" If you can measure six degrees of freedom in free space, a game developer has enormous opportunities. As you saw in Wii Sports Resort, the ability to control the angle of a disc flying through space, sword fighting. We can envision things in the future like golf swings. There's a very, very fast rotational time. The kind of specification we're looking at in response is between 500 and 2,000 degrees per second. So a very, very fast response, such as for golf swings or sword motions. So all we do is provide the capabilities and enable that, but that's where we stop and the game developers take over.


IGN: So what's the story behind your partnership with Nintendo? Who approached whom?

Virginia: Well, I can't get into the details of how all that began. All I'm permitted to say is that both companies were leaders in their respective fields, and the partnership just made sense. You've got the motion sensing leader in gaming understanding that a company called InvenSense makes a low cost, high performance gyroscope product with the ability to mass produce.

Monday, July 21, 2008

Wii Sports Resort

This is an article about Wii sports Resort.

Ever since we first played with the Wii remote and swung a virtual tennis racket or hit a virtual baseball, we threw out terminology like 1:1 control ratios and real-time manipulation. But the Wii remote never quite delivered on the promise it first showed, namely because the built-in accelerometers worked well with big, grandiose movements, but lacked the measuring accuracy to gauge and realistically translate the subtler motions. As a result, you could effortlessly swing your on-screen baseball bat in a big, arching motion, but you couldn't, say, swing a virtual sword with any sense that you had a great detail of accurate control over the action. The good news is that Nintendo is on the threshold of changing all of that once and for all thanks in whole to a little attachment that plugs into the bottom of your Wii remote. It's been coined MotionPlus, but we prefer to think of it as an integral ingredient -- that little something that's been missing from the Wii remote all along.

MotionPlus will come bundled with Nintendo's newly announced WIi Sports Resort, which ships next spring. No price point has been announced. The Big N pulled back the curtain on three games featured in the soon-to-be-gatrillion-seller, including Power Cruising (racing a jet ski a la Wave Race), Disc Dog, in which you throw a frisbee to a canine, and Sword Play, a sword-dueling component that has us excited for the future of the Zelda franchise. In short, MotionPlus is no joke and it's going to dramatically change the way Wii games are played. As an aside, Shigeru Miyamoto has already hinted that MotionPlus may be packed with all Wii remotes in the future.


Think about some key Wii games currently available. Everything from Wii Sports tennis and boxing to Tiger Woods PGA Tour and Star Wars. You can't accurately add topspin or slice to a ball in tennis because the Wii remote can't translate your subtle wrist twists. You can't swing a lightsaber around in Star Wars for the same reason. And while golf games have always seemed perfect for Nintendo's console, developers have struggled to recreate a true swing without trickery or defects.

In Wii Sports Resort's Disc Golf, your only goal is to grasp a frisbee and hurl it into the air so that your Mii-like dog can run forward and catch it. The closer your frisbee soars to a virtual target on the field, the more points you get. It's so ridiculously simple and yet it's also a great deal of fun because the controls work so well. As you grip the frisbee, you can twist your wrist left and right, up or down, and you can do so slowly or quickly, and your on-screen Mii will do the same, closely mimicking your every movement. It works. Really. And because it works so well, it's fun. You can add very subtle movements to your throws and the frisbee will react accordingly. You really feel like you're in control. That a few extra accelerometers could make such a difference is almost comical, but it's true.

Swordplay seems to be Wii's holy grail and everyone in the industry has looked at either Nintendo or LucasArts to make good on the potential. But in the past, the accuracy just hasn't been there and so we've been left with games that use waggle and yet don't even approach 1:1 movement. Sword Play in Wii Sports Resort, though, is on the right track. You and a friend duel in a small arena in a best of three competition. If you knock your opponent off the ledge and into the water below, you win a round. And if you both win a round, you'll go to sudden death, where the battlefield shrinks to a tiny platform. Now, you won't be able to control the movement of your character -- that's all handled by the game -- but you will be able block (by holding the B-trigger) and slash by making motions with your remote. Again, it's fairly straightforward but it works, feels good, and most importantly, it's fun.

Nintendo suggested that you grip the Wii remote with both hands, the top able to press and depress the B-Trigger, when playing. You quickly learn that there's a lot of strategy to the duels. We held strong to a guarded approach in which we blocked our opponent's advances and then knocked them in the head with a single blow before shielding ourselves again. A method both devastating and humiliating to our adversaries. And since the controller actually factors in the speed of your swing, when you clock somebody, you really whack them, a truth that is all the more embarrassing for those who take a good head cracking. We're looking at you, Craig Harris. The accuracy is good enough that in pre-matches, you can actually sharpen up an oversized pencil if you swing correctly.

And finally, Wave Race with Miis. Or, we mean, "Power Cruising" with a "water scooter." What? Anyway, like the two aforementioned games, we walked away very impressed. First of all, the water graphics in the mode show realistic physics and pretty transparencies, which makes us wish that Nintendo would just make a legitimate Wave Race title. And after playing Power Cruising, the potential for such a racer is limitless. The control feels very good. This is the only game in the E3 demo that used the nunchuk. Plug it in and hold both controllers in front of you as though they comprised the top half of a virtual steering wheel. Turn them both to the left and you'll swing your "water scooter" (jet ski) to the left. To the right and you'll veer off to the right. We noticed right off the bat that our jet ski was very responsive, tilting quickly and accurately to our subtle movement. And a very interesting turn of events, literally, you can even rev up your gas simply by making a revving motion with your Wii remote. It works beautifully.

Wii Sports Resort is already shaping up to be an excellent addition to the WIi library. More importantly, it has with three simple mini-game-style offerings proved that Nintendo's add-on is a resounding success. Only good things can come of it. And frankly, I can't wait to see what lies ahead.

Saturday, July 19, 2008

Animales De La Muerte

This is a in development Wiiware game from High Voltage software, the devopers of the conduit.
The game looks like a warped cross between Viva Pinata and Resident Evil. It's called Animales De La Muerte (Animals of the Dead) and it's one of the most exciting titles scheduled for Nintendo's download service. You might want to sit down as we explain the premise, especially if you fancy yourself a gamer with bloodlust.

It all starts "down in Mexico," where the Valle De La Sol Public Zoo, run by the charismatic geezer Don Eduardo Mendoza, has found itself in crisis mode. The animals -- elephants, monkeys, warthogs, and walruses, to name a few -- have begun dying only to be reborn as flesh-eating zombies. High Voltage elaborates, "Now, wandering freely through the zoo, the rotting beasts are no longer content with eating visitor scraps they get tossed into their cages -- instead they prefer to eat the whole visitor."

The cute style is complemented by gruesome carnage.
You take on the role of characters Marco and Maria Mendoza, Don Eduardo's weapon-proficient grandchildren, and bring the fight back to the animals -- the zombified ones, anyway. While the two will use a variety of powerful guns and items to mutilate the walking dead, they will also carry with them nets in order to capture and save the animals still unaffected by the outbreak.

nimales de la Muerte plays similarly to classic fixed position shooting games like Smash TV and, more recently, Alien Syndrome for Wii (the latter of which failed to live up to its potential, sadly). Since the title has been developed specifically with Wii in mind, High Voltage has naturally been able to make much better use of the Wii remote than SEGA did. To play, you move your character around the screen with the nunchuk's analog stick and aim with Nintendo's pointer. You aren't merely limited to shooting in various directions -- you can also very quickly and accurately target enemies with pinpoint precision (using an on-screen reticule) and blast them to bloody pieces. This control method nurtures the characters' abilities to run in one direction and simultaneously shoot into another. In addition, a speedy flick of the nunchuk will toss grenades at whatever spot you've got your reticule aimed. You can go it alone or with up to three friends in a four-player single-screen cooperative mode, which becomes chaotic.

Weapons
As you progress through the levels, doorways and gateways will become opened after you've disposed of a preset number of animal zombies and accomplished some secondary objectives. Along the way, you'll be able to earn pesos, which fall from the obliterated dead, from destructible objects and from boss characters, to buy upgrades -- both temporary boosts and full-blown weapons. If you like collectibles, you're in luck. The Valle De La Sol Public Zoo is home to a series of mold-o-matic machines which allow you to buy waxy replicas of your favorite animals. More importantly, though, the exhibit houses many handy gun-o-rama machines, too -- "... just in case," according to High Voltage -- and these store invaluable guns and items.

There's the uzi, a default weapon which enables rapid fire and features infinite ammo. The bullwhip is a secondary weapon, causes radius damage and pushes zombies back. The flamethrower is a medium range gun and it damages enemies over time. There's the rocket launcher, a long range projectile that causes a big explosion which will disintegrate several foes at once. And, of course, the chainsaw -- a melee-style weapon that inflicts ridiculous amounts of blood-splattering, limb-severing anarchy upon those animals unlucky enough to rub up against it.

On top of everything else, Marco and Maria are able to learn and master several "legendary attack moves handed down through their family tree." To execute these "Attacks Estupendo" you will need to fill their power meters first. There's the luchadore, which executes a high-flying wrestling kick. In some character art High Voltage showed us, Marco unleashes a luchadore that sends the character kicking directly through an elephant in a gruesomely awesome display of skill. There's the el mariachi, which triggers temporary invisibility and twin machine gun guitar cases for the characters. And the padre or sister, which effectively calls upon a higher power to eliminate any undead in the immediate area.

The siblings will need every move and weapon at their disposal to mutilate and eliminate the hordes of enemies attacking them at any given moment, each foe armed with unique abilities of its own. The monkey is cute in life, but the animal is a true pest in zombie form, throwing its own bones at Marco and Maria if they come too close. The warthog will try to impale the kids on its razor sharp tasks. The speedy penguin will slide on its belly and pounce, slamming its beak into opponents. And the walrus will hurl its grotesque slime into their direction if the children come too close. Don't even get us started on the elephants.

Attacks Estupendo

The title's premise is enhanced by real-time cut-scenes which use the game engine to advance the storyline and High Voltage is aiming to pepper the experience with lots of blood, guts and comedy, obviously. Check out some of our screenshots and videos to see the carnage on display. High Voltage's Eric Nofsinger compares the level of violence in the game to the cult movie Dead Alive, famous for its exaggerated gore. "Animales de la Muerte all started from a simple little drawing of a cute little rabbit with a flamethrower. Somewhere along the way it morphed into a zombie apocalypse in a Mexican Zoo. And then the idea just kind of took on a life of its own," says Nofsinger. "Between GenCon, Wizards World, Siggraph, and GDC we gave out 30,000 bookmark sized board games, 2,000 1" buttons, and 200 T-shirts. Quite a lot of people really seem to like seeing cute cuddly animals all zombified and dismembered. I know I do.

This elephant is going down. Hard.
The title uses the company's Wii-exclusive technology for a graphical style that is both cute and charming and offensively over-the-top brutal at the same time -- always a winning combination, as some titles like Conker's Bad Fur Day have shown.

The developer has not yet set a price point for Animales de la Muerte -- it's still plugging away on the title and will no doubt look at other WiiWare values in the coming months – but currently the studio is gunning for a September launch date). As just as soon as it becomes available, we'll bring the information to you. While you wait, definitely check out all the media we posted for this refreshingly different WiiWare game that oozes style and is sure to make you smile.


If you want to purchase Wiiware or Virtual Console games for FREE then just check out my post about Free Wii Points.



Madworld


"Madworld is an inventive third-person action game exclusively for Wii. Produced by Atsushi Inaba, MadWorld has a unique black and white style depicting an incredibly sharp backdrop that straddles graphic novels and 3D worlds. As players battle opponents, they must master the use of various weapons and items found within their environment, such as chainsaws and street signs, while entertaining sports commentary adds to the third-person gameplay. With its irreverent humor and over-the-top violence, MadWorld will deliver a unique core gaming experience currently missing on the Wii system."

The game is starting to show some promise. The protagonist is on some type of game show with these two guys doing a very funny commentary about his slaughter. Its a game that's kind of hard to describe so just watch the 2 video below and you see why i have hopes for this game

Some E3 game footage

Trailer

Friday, July 18, 2008

Gta coming to ds


At e3, Nintendo announced that a new installment in the Grand theft auto series would be coming EXCLUSIVELY to the Nintendo DS. The game is Grand theft auto chinatown wars. It will be set in Liberty City.

"This is a game that will deliver a rich, fast-paced and intense 'Grand Theft Auto' experience that will be truly unique to Nintendo's handheld platform," said Sam Houser, Founder of Rockstar Games. "Rockstar Leeds, along with the team at Rockstar North, has built upon a decade of progressive design on Grand Theft Auto, and has created something fundamentally fresh and immersive."


Not much is know about the game yet except that there will be some kind of online component.
Also GTA: Chinatown wars is slated for release around the holidays.

Tuesday, July 15, 2008

Animal crossing City Folk

Today during their E3 press conference, Nintendo unveiled a game thats been in the works for a while now, Animal Crossing City Folk. We had heard small rumors about this title before but today we actually get some real info.

At the E3 2008 Nintendo Press Conference, Nintendo a video that talked about its series, Animal Crossing and announced the latest in the series, Animal Crossing: City Folk.

City Folk has two sections, the Town and the City. The Town seems to be the residential section of the game, whereas the city is the business.

"The Town is where you live and do the stuff you like."

The City portion of the town is the shops section of Animal crossing. Many of the normal shops that have been in the prevous games are here, as well as new stores.

Among the new features is the ability to make you character look like your Mii.



Animal crossing will also take advantage of Nintendo's newest peripheral, Wii Speak. Wii Speak is a microphone peripheral that allows players to speak to each other. It's not a head set, but rather a microphone that sits on the TV and allows multiple players to speak into it, like a teleconference microphone.

According to Reggie Fils-Aime, Animal Crossing City Folk will be out by the end of 2008


Here is the video from E3 video

Here is a seperate gameplay video

Here are some facts i noticed from the video
  • City - You can leave your town and go to a city, which has various things to do. There are also many shops, including one owned by Gracie (please post each store or feature you noticed in the city to be included in this list).
  • WiiSpeak - Talk with other people in your town... voice chat.
  • 2008 - The game's release date is November 16, 2008. - source
  • Gracie has a store in the city - called Gracie Grace.
  • You take a bus to the city.
  • The city has an "academy" where you can learn what other players are interested in/what they're doing.
  • A return of some of the holidays like Halloween
  • Auction House in city... see what items are for sale
  • Happy Room Academy (HRA) has it's own building in the city... Lyle is in charge of it????
  • Harriet's Beauty Salon is a building in the city.
  • Masks - This is done at Harriet's as well. You can change the appearance of your face "to look like your Mii". I wonder if they can be taken off or are more like hair... where it's a change and not something you wear.
  • Send letters to people in different towns (through WiFi)
  • With letters, you can also attach pictures
  • Well since he said that, it means you can take pictures too! This feature was actually introduced in the Japan-only updated game of AC on the GameCube.
  • Send your pictures/letters to computers.
  • Visit anyone in the world? He mentioned this when he was talking about Wii Speak... in ACWW you couldn't go to the towns of people in Japan for example.
  • Either the Basement is back or the upstairs room is a lot bigger... they showed a big room with stairs going down... I guess it could be either one of those things.
  • ACWW-like house placement. By this I mean the house isn't in one area for every town, it could be anywhere in the town, like ACWW. I can't tell if each player of the town gets their own house though. When showing the top top floor (like ACWW has), we see only one bed in the video. However, this could mean that the town being showed only has one person playing the game. Edit: It looks like there isn't anymore room for another bed! This is good news... I'd say the chances of there being a house for each player is greater than only one house.
  • The cliffs in the town... like AC GCN... are back. This makes the town look nicer in my opinion.
  • Watch a show at a theater in the city according to Nintendo's E3 press site.

Monday, July 14, 2008

Wii motion Plus

players wondering if we'd ever see a true 1:1 experience on Wii need to wonder no more, as Nintendo announced today a new plug-in peripheral for the Wii remote, currently called Wii MotionPlus. Details are sparse so far, but Nintendo revealed the first snippets of information in a press release this morning. The following statement is -- in its entirety -- Nintendo's announcement of MotionPlus for Wii:

"Nintendo's upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player's arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo's commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing."

The MotionPlus peripheral.


What I don't know, however, is how exactly MotionPlus will work with nunchuk controls, as the peripheral would need some sort of pass-through in order to give 1:1 motion to titles requiring analog control. The first shot above shows a small plug in the bottom of the attachment, which looks to be covering just such port, but we'll wait on Nintendo to give the final confirmation. Will we see first-person shooters that can make use of this technology? Will LucasArts find a way to adapt the upcoming Clone Wars game to include true 1:1 lightsaber technology, or could Nintendo beat them to it with a pack-in Link's Sword Fighting game (or news of a new Zelda Wii) to showcase MotionPlus? Will some sort of future "Wii-mote 2.0" automatically include MotionPlus, removing the need for an additional add-on peripheral? We'll have to wait and see how exactly the new technology works, and all signs point to Nintendo's keynote just 24 hours from now.

Wednesday, July 9, 2008

Gone for the weekend

This is just to inform you guys that im going to be gone from friday to sunday so i wont be able to post then. If someone would like to do some special guest posts while I am gone just email me at lambofield_961@hotmail.com.

monster hunter 3 Wii exclusive

This is the Wii exclusive that could raise the bar for online on the Wii, Monster hunter 3. If you don't know this series, its a dungeon crawler set in a town filled with hunters. You then go and kick the crap out or dinosaurs and other beasts with close range/melee or distance attacks. Then you skin and collect objects off the monsters you defeated. The more you kill and if you kill larger monsters, you can make better equipment from the skins, bones, teeth, etc. This system revolves around making your character 100% customized to your liking.



What’s really interesting about the series though, and something that makes me wonder just how the game is going to work on Wii, is its online focus. Players can hop online into a main world with tons of clans full of hunters, and join up in temporary or permanent groups to go on specific hunts and gain material to use either in more online, or back in local play. The PS2 Monster Hunter debuted with keyboard support as well, and even though voice chat wasn’t something I remember being a focus (or even in there, if memory serves), keyboard functionality was included, and it was used by most users in a big way. It was a bit archaic at the time to sit there and type, but it also gave the game this crazy “classic” feel to it, and I dug it.

And since Monster Hunter Wii is the official sequel to the series, making it “Monster Hunter 3” in all respects, I’d expect the series to really shine on the system. After all, the team knows the “last gen” tech that allowed for PS2 and PSP titles, and using the added power of Wii could make it an awesome title for the franchise’s non-Sony debut.

As a final quick reality check on the game, just check out a few of the stats for Monster Hunter Freedom 2. The PSP version – which I’d assume will be smaller than what we’d seen in the next official sequel of the series – already included over 250 quests, 70+ monsters, more than 700 weapons, and 1,400 armor types. That’s a lot of customization, and if done right, Monster Hunter 3 has the potential to be the top online Wii title thus far, and easily the deepest third party experience out there. For fans of games like Diablo or even select MMO titles, Monster Hunter has all the potential in the world to be one of your top games on Wii.

This is one heck of a win for Nintendo and i am hoping that they can get over the hurdles like medal of honor heroes 2 did with nintendos online. If they can do this it could turn out to be one of the top games on the Wii


Sunday, July 6, 2008

Sorry guys

Sorry i havent posted in so long but ive been busy with 4th of july and all.


http://wii.ign.com/dor/objects/872578/line-rider-/videos/techdogj4.html


Here is a video of a linerider 2: unbound level for the 4th of July. I am very excited for this game as I am a huge linerider fan but im still not sure which version i should get PC Wii or DS.

Thursday, July 3, 2008

rewards1 offer guide

This is a short guide to getting points fast on rewards1. If you haven't read my previous post about getting free stuff on rewards1 read it here.

1. Clear your cookies before and after you do an offer an then remember to log back in.

2. Make sure you let every page of the offer load 100% to ensure you get your points.

3. Be sure to complete your offers all the way.

4. If you do an offer such as the bigbrandgiveaway offers (which i recommend doing because they are quick and give 1 point each time) when you get to the silver, gold, platinum offers just click however many it says for silver and leave those open. Then do the same for gold. Then do the same for platinum and leave these open for about 1 min or more.

I just ordered my 2nd set of Wii points from here to pay for Dr. Mario online off of Wiiware. If anyone wants to play online dr mario just email me at lambofield_961@hotmail.com

Wednesday, July 2, 2008

Nintendo E3 countdown

Very soon one of the biggest gaming events in the US is going to be taking place, E3. If you don't know what that is its a convention where all the major gaming companies come to show there latest games of. The show is mainly dominated by the big three, Nintendo, Sony, and Microsoft. I will be adding a widget to the site after I post this to remind you guys when E3 is taking place. EDIT just so you know I added the countdown widget at the bottom of the page.

Tuesday, July 1, 2008

Faster way to rewards1

As i hope many of you have read my Rewards1 guide to Free Wii points/anything else gaming related and if you haven't I highly recommend you do so right now! Just click on the link to the right under top posts. I am adding a banner to the site to make it much faster for people to sign up but you can also just click on the link if you wish.

Very cool commercials

I while ago Sony created these ads for their Bravia LCD TV. These are some of if not the best tv ads I have ever seen. Below are the three different commercials. Not really gaming related but i just thought I should post them.

Paint

Rabbits

Bouncy Balls

Make sure to check out my guide to free Wii points on the right side of the page

Sunday, June 29, 2008

Warioland shake screens

Those cousins that I told you about yesterday are back today so ill just post 3 screens from the newly announced Wii game warioland shake. Sorry for the lame post but im have even less time today than yesterday.





























Saturday, June 28, 2008

Mario party ds impressions

Im running very low on time today so ill have to make this post shorter than usual.

Today my youngish cousins (11 and 8 years of age) came to visit us and they both have a nintendo ds and one of them just bought mario party ds so we played alot of multiplayer. I am just giving my mulyiplayer impressions after a hour or two playing his copy.

First, if you have a ds and so do your friends I HIGHLY recommend picking this one up. With download play you can play four player off of one game although we only did 3 player with 1 COM. Most of the minigames are very fun and this is a very wide variety. Anything you can do in multicard you can do in single-card mode. The graphics arent revolutionary but they are VERY good for the ds. There is a total of 74 minigames which is an incredible amount for the ds. The controls are very good most of the time. There were 2 of the games that I played that were my favorites but remember i didnt get to play all of the games.

1. Its called soap surfers or something like that. it a free-for-all game in which everyone is in a sink surfing on a bar of soap and you are trying to knock each other out by slamming each other out or the sink.

2. Its called camera shy. You are in a type of crop circle and you all have a camera. The idea is to get a pic of the other 3 people without them geting a picture of you. This turns into a fun hide and seek type game. Once you take a picture you have to wait a couple of seconds for the camera to recharge. The characters jump and do funny things when you take the pictures and at the end you get to see the winners pictures which is suprisingly funny.

Video of camera shy here

Video of soap surfers here

Also if you put the COMs on expert level in this game they are actually hard to beat which is good.

My recommendation, if you have friends or relatives with ds's and/or like mario party type games i highly suggets picking this one up.

Friday, June 27, 2008

Very funny yet somewhat baised game reviews

I know this site that I have been visiting for half a year that does very funny yet somewhat biased game reviews. The site is here and I suggest watching a few of the reviews. He does one every Wednesday and I have watched every single one. His most recent review is on Metal Gear Solid 4: Guns of the Patriots.

Thursday, June 26, 2008

Mega man 9 is set for Wiiware???

Last week filed Mega Man 9 with Australia's version of the ERSB. It is going to be a Wiiware game and they are going with a more NES- style graphic theme with a personally think is a good thing. I haven't really personally enjoyed many of the 3d mega mans that have been recently released. The following baddies have been confirmed.

  • Magma Man
  • Galaxy Man
  • Jewel Man
  • Concrete Man
  • Hornet Man
  • Plug Man
  • Tornado Man
  • Splash WOMAN (although this isn't confirmed, yet)

I am trying to get some screens of the game and I will post them if I can find some.

Wednesday, June 25, 2008

Guitar Hero World Tour


This is an interview with Vicarious Visons CEO, Karthik Bala, about the Wii version of Guitar Hero World tour

Last year, Activision debuted Guitar Hero III: Legends of Rock, developed by Vicarious Visions, for Wii. The title -- the only in the Guitar Hero franchise to remain in the top 10 best-selling games list of May, according to NPD data -- has quickly become one of the greatest third-party success stories on Wii, amassing domestic sales beyond two million units. If ever there was any doubt about whether or not Wii owners wanted the music series, GHIII obliterated those doubts. Now, Activision and Vicarious Visions are hard at work on the official sequel, an ambitious undertaking that strives to outdo Rock Band in every regard. It's called Guitar Hero World Tour, it comes not only with a guitar, but a microphone and drum set, too. And there's a music mixer program. And downloadable content. And online multiplayer. Guess what? The Wii version includes it all. We chatted with Vicarious Visions' CEO, Karthik Bala, about bringing the groundbreaking title to Wii. If you've been anticipating this game, keep reading -- you're going to be blown away.

IGN: Wii owners lapped up Guitar Hero III. It's quickly becoming the best-selling version of the game. Explain for those still unaware the biggest differences between GHIII and the upcoming World Tour?

Karthik Bala: Wow, where to begin. Guitar Hero III: Legends of Rock was the first Guitar Hero game on Wii. Many people have said that it has set a standard for music games on the Wii platform. It also had full online play – the first third-party Wi-Fi Connection game on Wii.

For us, it was really a strong foundation to build from and improve upon in almost every way. Guitar Hero World Tour adds drums and a microphone, in addition to some great innovations on the guitar. On the software side, we have robust character customization, online play with up to eight players (including Band Vs Band online), downloadable songs and the ground breaking Music Studio, in which players can create their own tunes and share them with other Wii players via GHTunes. It's all there on the Wii.

IGN: Sounds great. What kind of music tracks are featured in the game?

Karthik: I'm really psyched about the set list. Guitar Hero World Tour features over 85 songs, all of which are master tracks. We've got Sublime's "Santeria, Billy Idol's "Rebel Yell," and the Foo Fighters' "Everlong" just to name a few, plus a huge assortment of others from rock megastars like Van Halen, The Eagles, and Linkin Park.

IGN: The song mixing feature, Music Studio, looks really extensive on the 360 and PlayStation 3. How close will that feature carry over to the Wii version?

Karthik: The Music Studio is really cool. It allows players to create their own note charts for guitars and drums. They can record it in real-time or go into the advanced recording features and layout the notes and edit/modify as needed to create a masterpiece.

Just like YouTube, we expect fans to create amazing songs that everyone else can download and play! We're really looking forward to seeing what people create. Who knows, it may even break out new garage bands into the mainstream!

The Wii version will be very similar to the PS3/360 version, but the content sharing can only be traded within the Wii community.


IGN: You've announced in-game downloadable content for the Wii. Not even Nintendo has done in-game downloadable content yet, so how did you end up being the first disc-based game to feature it? How will it work with the Wii's limited internal memory? Will you be able to use SD cards?

This is not a Wii screenshot, but the Wii version should be very close to this

Karthik: DLC is something we've been looking at since GHIII. It was the most requested feature by Wii players and the team has really worked hard to deliver on this promise. I know there has been detractors who say the Wii can't do DLC for various technical reasons – and they are dead wrong. The system is quite capable.

The guys at VV are really passionate about Nintendo's platforms. We really try to push the limits of the hardware and deliver to Wii and DS gamers what they deserve. Yes, the Wii has limited storage and it has taken longer than we anticipated getting this feature fully working. But it works and it's cool.

GHWT Wii has an in-game Music Store, which allows players to preview, purchase and download new songs as we release them online. Players can purchase songs using their Wii Points. It's really easy. You can download to the Wii System Memory or store songs on an SD Card, called the "Rock Archive."

We have a new feature called "create-a-set list". So when you want to play songs you have purchased, you just make a custom set list of songs you wish to play from the Rock Archive, pick a venue and play!

If you accidentally delete a song, or don't have an SD Card and have run out of room in the Wii system memory, you can always re-download the song for free.



IGN: Outside of the downloadable content, will there be any online multiplayer like in Guitar Hero 3?

Karthik: Heck yeah! The guys here have a lot of experience with Nintendo's Wi-Fi Connection service. Tony Hawk's American Sk8land for DS was our first online title on Nintendo's system (and the first Nintendo third party online title back in 2005). We figured, if the DS could do some amazing things online, the Wii should be able to top that!

GHIII was two-player online and we were really surprised at the number of online Wii players. Believe it or not, the number of active online GHIII Wii players is almost equal to Xbox 360. So, there's a really active Wii online community.

With the introduction of the new instruments, we can do eight players online – and still maintain a high quality experience. Players can go head-to-head (such as two vs two, three vs three or Band vs Band), play cooperatively or play the career mode online.

IGN: Rock Band will be available for the Wii several months before World Tour, will you support the drum kit and microphone from that game?

Karthik: Our instruments follow Nintendo's Wii remote wireless standard. So the guitar and drums work by plugging the Wii remote into the instrument. So unfortunately the game won't support any instrument that doesn't follow Nintendo's standard. The microphone however is a wired USB microphone (also Nintendo's recommended approach), so any USB microphone will work.

IGN: Will Guitar Hero World Tour be compatible with the guitar that was sold with Guitar Hero III: Legends of Rock?

Karthik: Yes, absolutely! Anyone who bought the Les Paul guitar (with GHIII Wii or the upcoming GH Aerosmith Wii) can use them in Guitar Hero World Tour.

IGN: Any chance we might see some connectivity with the DS? You've got the Guitar Grip peripheral, it'd be cool to get handheld gamers jamming with the Wii gamers.

Karthik: That's a great question and something we may explore adown the line, but we've got our hands a bit full at the moment. ☺

IGN: The Wii version of GHIII has sold through the roof. Will you be doing anything exclusive for the Wii build of World Tour?

Karthik: A dedicated team at VV is building the game for the Wii, in parallel with Neversoft's efforts on PS3 & 360, o a lot of the features you will see are being built in a Wii specific way. In addition to that, we're doing some Wii exclusive stuff we can't talk about just yet.

IGN: What exactly is included accessory wise in the World Tour package?

Karthik: Well, there's the new guitar – which has a couple of major new features and a lot of subtle improvements over last year's design. The velocity sensing drums are kick butt. They can really take a brutal beating and hold up well. Plus they break down incredibly easily for storage (only two pieces), if you don't have the room to keep them set up in your living room all the time. The hardware guys at Red Octane are a bunch of geniuses. I'm constantly amazed at what they come up with and their attention to quality and detail. Then there's the USB microphone with a cool Guitar Hero logo on it. ☺ And don't forget the nifty stickers that come in the package!

IGN: Explain again what's wireless and what isn't.

Karthik: The guitars and drums are wireless using the Wii remote. Just plug them in and go. No messy cables, no interference and great response time. The microphone is a standard USB wired mic.

IGN: Okay -- we can't resist: will Guitar Hero World Tour feature stereo sound?

Karthik: Yes, yes it will! Actually, we've had to significantly upgrade the technology to handle many more simultaneous audio streams than we did in GHIII for the various instruments and vocals. When you add all the other things we're doing, we're pushing the Wii CPU very hard and maintaining a smooth 60 frames per second.



IGN: Do the PS3 or 360 versions of World Tour boast any features not included in the Wii build?

Karthik: Other than the obvious graphical differences, we've really tried to keep the Wii on close parity. The team has been working really hard to deliver a deep, rich experience for the Wii consumer. We're not copping out with a simple port.

IGN: Have you thought about licensing Nintendo music for Guitar Hero: World Tour? Imagine rock-style remixes of classic Mario tunes.

Karthik: This is another great idea we have discussed already, but right now there's nothing we can announce for Guitar Hero World Tour.

IGN: Wii owners are a finicky bunch. In your opinion, why should they be truly excited about World Tour on Wii?

Karthik: I don't know if they are finicky. I think they just want more good games outside of Nintendo first party. All I can tell you is that there's a really hard working team that's dedicated to building the standard setting music game on the Wii platform. We're a bunch of Nintendo fanboys who want to push what can be done on the Wii and debunk some of the myths about what the system can and can't do. It's been a real tough project so far because we're taking the hard road…so hopefully in the end folks will really enjoy what we've done.



I am EXTREMELY excited for this game as I am sure many of you are. This is looking to be a day 1 purchase for me.


Tuesday, June 24, 2008

Rock Band Wii edition review

This is IGN's review of Rockband Wii edition. Thought I would post this for the people who are on the edge of whether or not to shell out major cash for this game.

Mario vs. Bowser. Cloud vs. Sephiroth. Rock Band vs. Guitar Hero. There are many classic rivalries in videogames, and the battle between Electronic Arts and Activision's music games is becoming epic. Since Rock Band was released on the Xbox 360 and PlayStation 3 last November, most of us here at IGN have spent more time playing in bands than shredding alone in Guitar Hero. Rock Band does more, gets more of us in on the action, and looks better than the third entry in the guitar franchise. But the Wii has been a different story. Guitar Hero III has gone unchallenged on the system since October, and it's been very successful.

So Rock Band Wii has finally arrived, six months late and a port of the stripped-down PlayStation 2 version. That means a whole slew of features from the 360 and PS3 versions have been removed. There's no character creation, no world tour mode, no online multiplayer, and no downloadable content. What we do have is the first opportunity for four people to get together and play as a band in a videogame. It's still the best multiplayer music experience around, but we have to wonder: what took so long? As fun as playing in a band with three of your friends is, this bare bones edition feels a little underwhelming -- especially in the face of the recently announced Guitar Hero World Tour, which is promising to do everything Rock Band can't.

Instead of creating a band, traveling the world, and building your fan base, like in the other versions of Rock Band, here you play through the game's 60 plus songs linearly, just like Guitar Hero. Songs are divided into tiers of increasing difficulty, with four songs available in each group. Those four can be played through in any order, and when they've all been passed you'll move along to the next tier. There are also multiplayer versus modes for two players: Tug of War and Score Dual. These are played with two players locally using the same instruments.

When playing with band mates, everyone contributes to your score. Playing particular strings of notes perfectly will build your "overdrive" meter. Once it's full you can go into overdrive, which acts like Guitar Hero's star power. You can't fail a song when this is activated and you receive a sizeable point bonus until overdrive runs out. That bonus will soar even higher if you and your band mates activate overdrive at the same time. This feature can also be used to revive members who have failed out. All of this makes Rock Band a social experience that focuses on the group rather than the individual. Of course, there is also a solo mode if you decide to fire your band mates.

Visually, Rock Band Wii doesn't have much going for it. The band performances during a song are highly compressed, pre-rendered video. If you plan on picking up this game, you won't want to play it on an HD television. The fact that all customization has been removed means you won't get to see your created characters rocking out or your band name up in lights. This takes away a lot of the personality of Rock Band, so that it feels a little more generic. The audio also sounds like it's taken a hit for the Wii version. Songs appear to have been heavily compressed to fit on the disc, and the sound is a little muffled.

A high point for the Wii version is the improved drums. The new kit is much sturdier than the original that was sent out with the game's launch last November. The pads are quieter and the kick pedal will withstand more abuse. The D-pad on the Wii drum set is terrible, though. It feels like they tacked on the awful Xbox 360 D-pad and it's very difficult to navigate menus with it.

The guitar is the same Rock Band guitar we've all been hating for months. It's wireless and comes with a USB dongle to stick in the back of your Wii. Unfortunately, unlike the 360 and PS3 games, the far superior Guitar Hero III peripheral does not work with Rock Band Wii. The Rock Band guitar feels cheaper, the buttons aren't as responsive, and the extra five "solo" buttons high on the neck are pointless. In all my time playing Rock Band, I've never seen anyone use them. They don't affect gameplay at all, and they're spaced more closely together so that you have to adjust your playing style if you want to use them. Maybe the one cool thing about this guitar is the ability to switch effects when overdrive is activated, but this turns out to be more of a novelty than a selling point.

The Rock Band: Special Edition comes with a USB hub for connecting four instruments at once. Only one guitar comes in the box, but all of the instruments are also available seperately.

Now, despite all these issues, when you get your friends together for a Rock Band session you're still gonna have a lot of fun. The track list is great, the drums are really fun to play, the guitar parts are more forgiving than Guitar Hero -- this game will really make you feel like you're playing in a band. Having a full group instead of just two guitar players makes Rock Band a much better party/social experience than Guitar Hero III.

Closing Comments
Ultimately, it is disappointing that so many features were left out of the Wii version. I would understand if the Wii just couldn't handle it, but Guitar Hero World Tour seems to be figuring it out. If Activision delivers on that promise, it will seem like Rock Band completely dropped the ball with this Wii version. But as of this writing, Rock Band is the ultimate multiplayer music game. It's got great songs, an improved drum set, and will still be the life of the party.

6.0 Presentation
A bare bones edition of the Rock Band we all know and love. The core experience is here, but a lot of the meat has been removed.
7.0 Graphics
With no character creation, much of the personality has been sucked out. Band performances are all pre-rendered video, and the package looks kind of generic.
8.0 Sound
The song selection is awesome. But the audio has been heavily compressed and doesn't sound as brilliant as it should.
8.0 Gameplay
This is the first game to make you feel like you're really playing in a band. The drums, in particular, are a heck of a lot of fun to play. But it's a more straight forward experience on Wii.
7.5 Lasting Appeal
As fun as playing in a band is, you're bound to get sick of the track list eventually. The upcoming track pack will help, but it's also missing the lenghty World Tour mode.

7.9

OVERALL
(out of 10 / not an average)


I, personally, am going to skip this one and save my hard earned cash for Guitar Hero: World Tour for the Wii. This time the Wii version is not getting the short end of the stick when it comes to the nex-gen console versions. From downloadable content, the extremely deep music creator, character and band creator, the Wii is going to have it all.

I will be doing an article covering Guitar Hero: World Tour tomorrow so if you are as pumped as I am for this game be sure to come back here tomorrow for the full blown article.

Monday, June 23, 2008

The thing that Nintendo should have fixed a long time ago..

As most of you probably know, the wii has NO actual hard drive. It only has 512mb of flash memory which is an insanely small amount. Considering that Nintendo recently launched their new Wiiware service you would think they would have released something to store these games on. But no, there is barely enough memory to store 5 or 6 wiiware games if that was all you had on your Wii. Couple this with Virtual console games, Game channels such as the Mario kart or Wii fit Channel, and games saves this equals 1 heck or a problem. We as customers are now being forced to delete our older downloaded games to make room for new ones, appropriately referred to as, "cleaning the fridge." Sure, I mean you can put them on an sd card or just redownload them later, but we shouldnt have to do this. It would be fine if you could play the games directly off of the SD card then I would be fine with that but you have to move the games back to the Wii just to play them. Nintendo, this is one problem that needs to be fixed immediately.

Sunday, June 22, 2008

Rewards1 guide to free stuff, free PSN cards, Free wii points etc




Yeah, I know how you feel. You need those 2000 Wii points to buy that sweet Wiiware game. Or you just desperately want to download that sweet RPG from the Virtual Console that you never got to play. Well I can show you my way to get FREE, yes FREE wii points with just a little effort. BTW you can also get Free gaming systems, free microsoft points, free video games, free xbox live memberships, etc



First you have to get an account at rewards1. Just click on this link to go to the Rewards1 website and make an account. I recommend making a new spam email such as yahoo or gmail to use just for offers and to keep the nasty spam away from your real email. Make sure that you use all your REAL info when you make your account so they can send you your prize.

Next you click on available offers. I suggest doing free offers so you don't pay anything but alot of people do the cellphone offers too. Most offer only take a couple of minutes to complete if you have a fake email and address. You can use the address of a Walmart or something if you need a address to use. Then you just complete some offers and you will get your Wii points card. Remember that 1 point equals 1 dollar. It only takes 20 points so you could have them in a few days depending on how hard you work.



In closing, there are a few things i would like to say. 1: You can also get almost anything of Amazon or Ebay though this site.

2. If you need help just email me at lambofield_961@hotmail.com

3. If you order anything that is in the form of a code such as wii points they just email you the code so you can get it much faster.

I hope you guys can use this to get your free wii points, free microsoft points, or whatever else you want off of this site.

And if you think this is fake do you think I would have wasted 20 minutes of my time typing this up and getting the pictures? No if you dont believe this works just email me and ill be able to show you more proof.

Lambofield961

Saturday, June 21, 2008

First blog post, blog info etc...

Ok this is my first post on this blog just to get this thing up and running. Even though this blog has Wii in the title does not mean that its the only thing I will post about here. I will post about all different types of gaming and anything else I think is interesting such as videos, guides, news, and anything else I think is interesting. At this time I do own a Nintendo Wii, Nintendo DS, and I hope to get a PS3 very soon.